Avaya Golf Leagues Rules



RULES

 - USGA Rules of Golf apply except as modified by local rules
   and with the following additions/exceptions:

 - Below are the tees everyone should be playing from. Starting in
   2022, Senior men with higher handicaps will be playing forward on
   the white tees.  This determination is based on age + handicap being 
   85 or higher. The tees a player should play from are shown on the 
   weekly reminder and also on the teams/sublist pages of the website.

   Women and Senior men play from the white tee box
   Men (age+handicap<85) play from the blue tee box
   

LOCAL RULES
	(1) on hole #11, Women/Seniors can tee off from the white tee box, or 
	anywhere they want from the fairway on the near side of the hazard 
	(must hit tee shot over the hazard).

	(2) on hole #14, Women/Seniors can tee off from the white tee box, or 
	at the beginning of the fairway approximately 80 yards in front of 
	the white tee marker.

 - Drop Zones - In the interest in keeping up the pace of play, drop zones 
   have been established by the league on the following holes:

	Legacy # 6 - drop zone located on top of the hill on the other
		side of the canal bridge to the left of the cart path
	Legacy #11 - drop zone located just right of the cart path after
		you cross the bridge at the hazard.
	Legacy #13 - drop zone is the white tee box for shots that do not
		clear the hazard

 - Penalties - If during a round of play, a question arises regarding
   assessment of penalty, the circumstances should be noted by
   both players, a provisional ball as well as the original ball should
   be played out for the remainder of the hole in question, and a
   report along with the scorecard be made to the league secretary.
   The matter will be resolved through the league secretary.

 - Temporary greens - When in use, take a maximum of two putts.

 - Obstructions - player is allowed relief for obstructed swing or
   stance only, from nearest edge of obstruction to ball, or two
   club lengths no closer to the hole.  NOTE: Objects defining out
   of bounds are not obstructions and the ball must be played
   as-is, or moved with a 1 stroke penalty.

 - Out of bounds or lost ball is treated as a hazard, where
   you can hit your next shot from the point of entry, with a one
   stroke penalty.

 - Players are allowed to use a putting ball on the putting green.
   The putting green does not include the fringe, and a ball may
   not be lifted and placed until it is on the putting surface.

 - To speed up play, a player may, under one stroke penalty, move 
   a ball from anywhere the rough is uncut to the first cut. regardless 
   of distance.

 - Players may improve their lies in their own fairway only by moving
   their ball up to six inches no closer to the hole.

 - If a player does not finish a hole, mark DNF in the hole score,
   and their score for that hole will be calculated as twice their
   average score for that hole based on the scores within the system.

SCORING

 - A total of 42 points shall be awarded as follows:
   There are effectively two matches played by each foursome.
   The lower handicap players on each team play  against each
   other and higher handicap players on each team play  against
   each other.   Two points will be awarded for each hole won by
   "match play" using handicaps for each match.   For "halved"
   holes, one point for each opposing player will be awarded.
   Thus a total of four points are awarded per hole.   Six points will
   be awarded for low combined team net score.

 - If there is only one player that shows up, then that player will
   play a match against each opponent on the other team, best
   ball handicap for each hole.  The single player will compare
   net score against the lower net score of the other two
   opponents for the final six points.

 - In the event that a player does not finish a hole, and takes an X for
   the hole,  the hole score will be no less than the number of strokes
   played on that hole plus 2, and will be no more than triple par.
   The score recorded in the system for that hole will be at least 3 strokes
   over their opponents score on that hole, as long as that number stays within
   the boundaries specified previously

INFORMATION ON HOW HANDICAPS ARE CALCULATED

	#1) 
	for each round a golfer has played, calculate an adjusted round score (AS) ... calculating an AS
	is pretty straightforward .... add up all the individual hole scores for a round with a maximum score per
	hole based on the players current handicap .... for example, 
	
	player A -- handicap 6		scores: 5 4 6 9 3 4 5 11 5 ---> score = 52  adjusted score = 46
	the max hole score that player A can take with a 6 handicap is a 7 so the 4th hole score
	or 9 becomes a 7and the 8th hole score of 11 becomes a 7

	player B -- handicap 16		scores: 5 4 6 9 3 4 5 11 5 ---> score = 52  adjusted score = 50
	the max hole score that player B can take with a 16 handicap is a 9 so the 8th hole score 
	of 11 becomes a 9

	the table:

   golfer handicap	max hole score
   ---------------	--------------
	0-4		double boggie
	5-9		7
	10-14		8
	15-20		9
	20+		10

	#2)
	for each round a golfer has played, calculate an differential score (D) .... calculating a D score is
	done by the following formula

	D = (AS - "course rating") * 113 / "course slope"

	the course rating is usually given in terms of 18-holes and for our league we divide by 2 for 9-holes 

	player A -- AS = 44, played thorncreek men's tees front (rating = 36.4, slope = 126)
	player A's D = 6.81

	player B -- AS = 44, played broadlands men's tees front (rating = 35.6, slope = 122)
	player B's D = 7.78

	even though both players shot the same score, thorncreek is rated harder and therefore player A's D score
	is lower than player B's D score

	#3)
	handicap is determined by taking a number of D scores and averaging them and then taking 96% of it ... the
	number of scores used is determined by the number of rounds played ... the maximum number of rounds used is
	most recent 20 

	the table:

	# of rounds	# scores used
        -----------	-------------
	1-6		best 1
	7-8		best 2
	9-10		best 3
	11-12		best 4
	13-14		best 5
	15-16		best 6
	17		best 7
	18		best 8
	19		best 9
	20 		best 10

	player's -- D scores --> 6.81 - 5.24 - 10.32 - 3.43 - 8.60 - 9.43 - 18.32 - 7.68 - 7.23
	this player has played 9 rounds so we need to get the best 3 --> 3.43 - 5.24 - 6.81 ---> 5.16
	and 96% of that gives a handicap of 4.95 or 5 !!!!

	now, what if this player plays another round and shots really badly and gets a diff of 23.34 ... 
	the handicap doesn't change at all since 10 rounds still average the top 3 scores ... this
	hopefully explains why a handicap doesn't automatically go up when you have a bad round

	now, what if this player plays another round an shots lights out and gets a diff of 2.34 ... the
	handicap goes down !!!!!  best 3 are now 2.34 - 3.43 - 5.24 --> 3.67 and 96% of that gives
	a handicap of 3.52 or 4 !!!! ... this hopefully explains why a handicap can drop drastically when
	a good round is shot

	hope this helps


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